Prototype

Inspired by Into the Breach, Slay the Spire (sorry for the pun).

What if we reduced a 2D map to 1D? How can this still be tactical? By only allowing the front/top character to act!

Reorder your fleet positions, or the enemy fleet. Don't be surprised if they respond in kind. Should you stay in front to take a hit or fall back to fight another day?

This is the third time I created the game. Much more balancing went into this one, it looks bare-bones but already can be challenging.

Development log

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