Remnants of the Vanquished
Prototype
Inspired by Into the Breach, Slay the Spire (sorry for the pun).
What if we reduced a 2D map to 1D? How can this still be tactical? By only allowing the front/top character to act!
Reorder your fleet positions, or the enemy fleet. Don't be surprised if they respond in kind. Should you stay in front to take a hit or fall back to fight another day?
This is the third time I created the game. Much more balancing went into this one, it looks bare-bones but already can be challenging.
| Updated | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | bytekeeper |
| Genre | Strategy |
| Tags | Roguelike, Roguelite, Space, Tactical, Turn-Based Combat |
| Average session | About a half-hour |
| Inputs | Mouse |
| Links | Blog, Community |
Development log
- v0.2.7Jul 31, 2024
- 0.2.5May 31, 2024
- 0.2.4May 21, 2024
- 0.2.3May 05, 2024
- 0.2.0+1 PolishingApr 21, 2024
- Game Development: A Personal JourneyDec 16, 2023

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